Sunday, January 10, 2010

An Introduction to Artificial Intelligence.


Artificial Intelligence, or AI for short, is a combination of computer science, physiology, and philosophy. AI is a broad topic, consisting of different fields, from machine vision to expert systems. The element that the fields of AI have in common is the creation of machines that can "think".
In order to classify machines as "thinking", it is necessary to define intelligence. To what degree does intelligence consist of, for example, solving complex

problems, or making generalizations and relationships? And what about perception and comprehension? Research into the areas of learning, of language, and of sensory perception have aided scientists in building intelligent machines. One of the most challenging approaches facing experts is building systems that mimic the behavior of the human brain, made up of billions of neurons, and arguably the most complex matter in the universe. Perhaps the best way to gauge the intelligence of a machine is British computer scientist Alan Turing's test. He stated that a computer would deserves to be called intelligent if it could deceive a human into believing that it was human.

Artificial Intelligence has come a long way from its early roots, driven by dedicated researchers. The beginnings of AI reach back before electronics,

to philosophers and mathematicians such as Boole and others theorizing on principles that were used as the foundation of AI Logic. AI really began to intrigue researchers with the invention of the computer in 1943. The technology was finally available, or so it seemed, to simulate intelligent behavior. Over the next four decades, despite many stumbling blocks, AI has grown from a dozen researchers, to thousands of engineers and specialists; and from programs capable of playing checkers, to systems designed to diagnose disease.

AI has always been on the pioneering end of computer science. Advanced-level computer languages, as well as computer interfaces and word-processors owe their existence to the research into artificial intelligence. The theory and insights brought about by AI research will set the trend in the future of computing. The products available today are only bits and pieces of what are soon to follow, but they are a movement towards the future of artificial intelligence. The advancements in the quest for artificial intelligence have, and will continue to affect our jobs, our education, and our lives.

Saturday, January 9, 2010

Areas of affective computing

Detecting and recognizing emotional information
Detecting emotional information begins with passive sensors which capture data about the user's physical state or behavior without interpreting the input. The data gathered is analogous to the cues humans use to perceive emotions in others. For example, a video camera might capture facial expressions, body posture and gestures, while a microphone might capture speech. Other sensors detect emotional cues by directly measuring physiological data, such as skin temperature and galvanic resistance.
Recognizing emotional information requires the extraction of meaningful patterns from the gathered data. This is done by parsing the data through various processes such as speech recognition, natural language processing, or facial expression detection, all of which are dependent on the human factor vis-a-vis programming.

Emotion in machines
Another area within affective computing is the design of computational devices proposed to exhibit either innate emotional capabilities or that are capable of convincingly simulating emotions. A more practical approach, based on current technological capabilities, is the simulation of emotions in conversational agents. The goal of such simulation is to enrich and facilitate interactivity between human and machine. While human emotions are often associated with surges in hormones and other neuropeptides, emotions in machines might be associated with abstract states associated with progress (or lack of progress) in autonomous learning systems. In this view, affective emotional states correspond to time-derivatives (perturbations) in the learning curve of an arbitrary learning system.
Marvin Minsky, one of the pioneering computer scientists in artificial intelligence, relates emotions to the broader issues of machine intelligence stating in The Emotion Machine that emotion is "not especially different from the processes that we call 'thinking.'"

Friday, January 8, 2010

The Brain



The human brain is made up of a web of billions of cells called neurons, and understanding its complexities is seen as one of the last frontiers in scientific research. It is the aim of AI researchers who prefer this bottom-up approach to construct electronic circuits that act as neurons do in the human brain. Although much of the working of the brain remains unknown, the complex network of neurons is what gives humans intelligent characteristics. By itself, a neuron is not intelligent, but when grouped together, neurons are able to pass electrical signals through networks.

Sunday, September 6, 2009

Computer Vision

Computer vision

Computer vision is the science and technology of machines that see.


As a scientific discipline, computer vision is concerned with the theory and technology for building artificial systems that obtain information from images or multi-dimensional data.

A significant part of artificial intelligence deals with planning or deliberation for system which can perform mechanical actions such as moving a robot through some environment.

This type of processing typically needs input data provided by a computer vision system, acting as a vision sensor and providing high-level information about the environment and the robot.

Other parts which sometimes are described as belonging to artificial intelligence and which are used in relation to computer vision is pattern recognition and learning techniques..

Wednesday, January 9, 2008

रोबोट: an intelligent machine............

Robot, which is derived from a Czech word meaning "menial labor," got its modern meaning from a 1920 play, R.U.R. (Rossum's Universal Robots), by Czech playwright Karel Capek (1890-1938). The robots in Capek's play develop emotions and overthrow their human masters. A sinister "power struggle" with robots has long been a popular theme in science fiction --- for a change of pace, try Isaac Asimov's "I Robot" stories in which he consciously strove to depict robots as a benefit to society. Today, robots are used in many ways, from lawn mowing to auto manufacturing. Scientists see practical uses for robots in performing socially undesirable, hazardous or even "impossible" tasks --- trash collection, toxic waste clean-up, desert and space exploration, and more. AI researchers are also interested in robots as a way to understand human (and not just human) intelligence in its primary function -- interacting with the real world.

Tuesday, January 8, 2008

The Computer Memory.................

The computer memory is just like that of human brain. A small brain has little capacity to store information. A computer will low memory cannot be fast. It is slow to process information and it is fast to have any breakdown (hang) anytime. The computer must often be upgraded so that it can performed its optimum function, to serve us better and be our handy companion.

I am waiting for the computer show to start, urgently wanted to buy extra disk space for my computer. My computer is running low in its memory space. I cannot log in to Second Life with all my other browser on, otherwise my system will hang and I often get crashed at Second Life. I have been shopping for storage space for my computer since two weeks ago. I had seen a portable hard disk which I like, but I want to wait for the computer show to start — perhaps I can get some good deal there. MemoryStore provides IBM memory as well as many other computer upgrades. I have browse through what they have for my computer, but I am not a person who would rush into buying anything. I need to compare and take some time to look around for more choices. However, if you need compute memory solutions or your computer needs upgrade, why not take some time to learn something from MemoryStore?

Sunday, January 6, 2008

Applications of AI

Here are some useful applications of AI.............


Game Playing

You can buy machines that can play master level chess for a few hundred dollars. There is some AI in them, but they play well against people mainly through brute force computation--looking at hundreds of thousands of positions. To beat a world champion by brute force and known reliable heuristics requires being able to look at 200 million positions per second.


Speech Recognition

In the 1990s, computer speech recognition reached a practical level for limited purposes. Thus United Airlines has replaced its keyboard tree for flight information by a system using speech recognition of flight numbers and city names. It is quite convenient. On the the other hand, while it is possible to instruct some computers using speech, most users have gone back to the keyboard and the mouse as still more convenient.


Understanding Natural Language

Just getting a sequence of words into a computer is not enough. Parsing sentences is not enough either. The computer has to be provided with an understanding of the domain the text is about, and this is presently possible only for very limited domains.


Computer Vision

The world is composed of three-dimensional objects, but the inputs to the human eye and computers' TV cameras are two dimensional. Some useful programs can work solely in two dimensions, but full computer vision requires partial three-dimensional information that is not just a set of two-dimensional views. At present there are only limited ways of representing three-dimensional information directly, and they are not as good as what humans evidently use.


Expert Systems

A ``knowledge engineer'' interviews experts in a certain domain and tries to embody their knowledge in a computer program for carrying out some task. How well this works depends on whether the intellectual mechanisms required for the task are within the present state of AI. When this turned out not to be so, there were many disappointing results. One of the first expert systems was MYCIN in 1974, which diagnosed bacterial infections of the blood and suggested treatments. It did better than medical students or practicing doctors, provided its limitations were observed. Namely, its ontology included bacteria, symptoms, and treatments and did not include patients, doctors, hospitals, death, recovery, and events occurring in time. Its interactions depended on a single patient being considered. Since the experts consulted by the knowledge engineers knew about patients, doctors, death, recovery, etc., it is clear that the knowledge engineers forced what the experts told them into a predetermined framework. In the present state of AI, this has to be true. The usefulness of current expert systems depends on their users having common sense.


Heuristic Classification

One of the most feasible kinds of expert system given the present knowledge of AI is to put some information in one of a fixed set of categories using several sources of information. An example is advising whether to accept a proposed credit card purchase. Information is available about the owner of the credit card, his record of payment and also about the item he is buying and about the establishment from which he is buying it (e.g., about whether there have been previous credit card frauds at this establishment).